Beginning Android Web Apps Development

Beginning Android Web Apps Development Author Jon Westfall
ISBN-10 9781430239574
Release 2012-05-16
Pages 284
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With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable! What you’ll learn Coding solutions that you can use time and again in your own Android web apps Key methods and techniques for contemporary Android web app development How to take full advantage of CSS3 in the mobile environment and how to handle a multitude of screen resolutions How to build feature-rich user interfaces with navigation, colors, and professional styling How to add audio and video for highly interactive sites How to optimize Ajax within your site How to access and use the HTML location API How to integrate JavaScript and JavaScript frameworks into your site Who this book is for For anyone starting out in Android web app development who wants to build feature-rich web apps that are optimized for the Android mobile platform. If you've got basic web development skills, you'll find the code samples and discussions in this book will take your techniques to a completely different level. Table of Contents 1. Harnessing the Power of Mobile Web 2. Twitter Application: Who's That Tweet? 3. Twitter Application: I Love Ham 4. Creating a Mobile Strategy and Structuring your Code 5. Handling Multiple Screen Resolutions with CSS 3 6. Handling Different Browser Platforms 7. Providing an Impressive User Experience with jQuery Mobile 8. Building Visually Rich Internet Applications 9. HTML5 Location-Based Applications 10. Using Cloud Services: A Transport Application 11. Pushing the Limits with Audio and Video 12. Ajax and Extreme User Interfaces 13. Packaging Your Applications



Beginning Android Web Apps Development

Beginning Android Web Apps Development Author Jon Westfall
ISBN-10 9781430239581
Release 2012-06-12
Pages 284
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With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable!



Beginning Android Web Apps Development

Beginning Android Web Apps Development Author Jon Westfall
ISBN-10 9781430239581
Release 2012-06-12
Pages 297
Download Link Click Here

With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable! What you’ll learn Coding solutions that you can use time and again in your own Android web apps Key methods and techniques for contemporary Android web app development How to take full advantage of CSS3 in the mobile environment and how to handle a multitude of screen resolutions How to build feature-rich user interfaces with navigation, colors, and professional styling How to add audio and video for highly interactive sites How to optimize Ajax within your site How to access and use the HTML location API How to integrate JavaScript and JavaScript frameworks into your site Who this book is for For anyone starting out in Android web app development who wants to build feature-rich web apps that are optimized for the Android mobile platform. If you've got basic web development skills, you'll find the code samples and discussions in this book will take your techniques to a completely different level. Table of Contents 1. Harnessing the Power of Mobile Web 2. Twitter Application: Who's That Tweet? 3. Twitter Application: I Love Ham 4. Creating a Mobile Strategy and Structuring your Code 5. Handling Multiple Screen Resolutions with CSS 3 6. Handling Different Browser Platforms 7. Providing an Impressive User Experience with jQuery Mobile 8. Building Visually Rich Internet Applications 9. HTML5 Location-Based Applications 10. Using Cloud Services: A Transport Application 11. Pushing the Limits with Audio and Video 12. Ajax and Extreme User Interfaces 13. Packaging Your Applications



Beginning Android 4 Application Development

Beginning Android 4 Application Development Author Wei-Meng Lee
ISBN-10 9781118240670
Release 2012-02-03
Pages 560
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Understand Android OS for both smartphone and tablet programming This fast-paced introduction to the newest release of Android OS gives aspiring mobile app developers what they need to know to program for today's hottest Android smartphones and tablets. Android 4 OS is, for the first time, a single solution for both smartphones and tablets, so if you master the information in this helpful guide, you'll be well on your way to successful development for both devices. From using activities and intents and creating rich user interfaces to working with SMS, messaging APIs, and the Android SDK, what you need is here. Provides clear instructions backed by real-world programming examples Begins with the basics and covers everything Android 4 developers need to know for both smartphones and tablets Explains how to customize activities and intents, create rich user interfaces, and manage data Helps you work with SMS and messaging APIs, the Android SDK, and using location-based services Details how to package and publish your applications to the Android Market Beginning Android 4 Application Development pares down the most essential steps you need to know so you can start creating Android applications today.



Beginning Mobile Application Development in the Cloud

Beginning Mobile Application Development in the Cloud Author Richard Rodger
ISBN-10 9781118203354
Release 2011-10-14
Pages 528
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Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book.



Beginning Android Tablet Application Development

Beginning Android Tablet Application Development Author Wei-Meng Lee
ISBN-10 1118150759
Release 2011-07-13
Pages 256
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Beginning Android Tablet Application Development has been writing in one form or another for most of life. You can find so many inspiration from Beginning Android Tablet Application Development also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Beginning Android Tablet Application Development book for free.



Beginning Smartphone Web Development

Beginning Smartphone Web Development Author Gail Frederick
ISBN-10 9781430226215
Release 2010-04-15
Pages 368
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Today’s Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones Details markup fundamentals, design principles, content adaptation, usability, and interoperability Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, Pocket IE, Opera Mobile, and Skyfire By the end of this book, you’ll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device.



Beginning Hybrid Mobile Application Development

Beginning Hybrid Mobile Application Development Author Mahesh Panhale
ISBN-10 9781484213148
Release 2015-12-30
Pages 222
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Create HTML5, JQuery, and CSS3-based hybrid applications and deploy them on multiple mobile devices, including on Android, iOS and Windows Phone. This kind of application development has the edge over native application development. Beginning Hybrid Mobile Application Development shows you how you can convert existing web application into mobile applications with minimal effort. You’ll see how hybrid applications can give many web applications a larger audience by making them available as mobile applications. What You Will Learn Understand the basics of hybrid application development Discover the platforms and frameworks used for hybrid application development Master hybrid application development using the available APIs Access data in hybrid application See the role of JSON versus XML in hybrid applications Secure your code Who This Books Is For Mobile and web application developers.



Beginning Android 3D Game Development

Beginning Android 3D Game Development Author Robert Chin
ISBN-10 9781430265481
Release 2014-03-18
Pages 492
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Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.



Beginning Android 2

Beginning Android 2 Author Mark Murphy
ISBN-10 9781430226291
Release 2010-03-19
Pages 416
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The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services. What you’ll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Who this book is for This book is aimed at people new to mobile development, but with some knowledge of Java. Table of Contents The Big Picture Projects & Targets Creating a Skeleton Application Using XML-Based Layouts Employing Basic Widgets Working with Containers Using Selection Widgets Getting Fancy With Lists Employing Fancy Widgets and Containers The Input Method Framework Applying Menus Fonts Embedding the WebKit Browser Showing Pop-Up Messages Dealing with Threads Handling Activity Lifecycle Events Creating Intent Filters Launching Activities and Sub-Activities Handling Rotation Working with Resources Using Preferences Managing and Accessing Local Databases Accessing Files Leveraging Java Libraries Communicating via the Internet Using a Content Provider Building a Content Provider Requesting and Requiring Permissions Creating a Service Invoking a Service Alerting Users Via Notifications Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Development Tools Handling Multiple Screen Sizes Dealing with Devices Handling Platform Changes Where Do We Go From Here?



Beginning PhoneGap

Beginning PhoneGap Author Rohit Ghatol
ISBN-10 9781430239031
Release 2012-02-24
Pages 344
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PhoneGap is a growing and leading open-source mobile web apps development framework that lets developers build JavaScript and HTML5-based web applications with native wrappers for more than six mobile platforms, including iOS, Android, and BlackBerry. This framework lets you build HTML- and JavaScript-based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized JavaScript frameworks like jQuery Mobile and more. Beginning PhoneGap is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbian—without the complexities of these platforms. This book shows how to build apps which makes use of Google Local Search to create a Restaurant finder apps (which uses Maps to layout locations and uses internal database to store your favorite restaurants. Furthermore, you'll learn how to extend PhoneGap's functionality by using PhoneGap plugins to write apps like Dropbox (syncing files in the background outside HTML/JavaScript code and in native code). By the time you finish Beginning PhoneGap, you'll know PhoneGap inside and out, and, consequently, be able to develop mobile web apps faster and more efficiently than ever before. Make more money in less time! What you’ll learn This book offers an examples-based approach on how to build PhoneGap-based HTML and JavaScript that integrates device features like geolocation, camera, storage, and more. To understand mobile web applications development using the PhoneGap framework How to build simple apps for iPhone, Android, BlackBerry, WebOS and Symbian The differences in capabilities across various mobile devices How to integrate other popular mobile JavaScript frameworks to build user interfaces in PhoneGap All the major features in PhoneGap, like geolocation, camera, media, storage, and more. How to build app which make use of OAuth for authentication with services like Facebook How to extend PhoneGap using the PhoneGap plugin development framework Who this book is for This book is for project managers and developers of mobile applications who plan to develop for more than one platform, and are interested in saving money and time in the development process. Table of Contents Understand Cross-Platform Mobile Web Application Development Getting Started with PhoneGap A PhoneGap API Reference Setting Environmnet Using PhoneGap with jQueryMobile Using PhoneGap with SenchaTouch Using PhoneGap with GWT PhoneGap Emulators and Remote Debugging Extend PhoneGap using PhoneGap Plugin Development framework



Beginning Android Games

Beginning Android Games Author Robert Green
ISBN-10 9781430246770
Release 2012-10-31
Pages 700
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Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you’ll learn How to set up/use the development tools for creating your first Android game app The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.



Beginning App Development with Parse and PhoneGap

Beginning App Development with Parse and PhoneGap Author Stephan Alber
ISBN-10 9781484202357
Release 2015-07-09
Pages 300
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Beginning App Development with Parse and PhoneGap teaches you how to start app development with Parse and PhoneGap: free and open source software. Using the building block languages of the web--HTML, JavaScript, and CSS--you’ll be on your way to creating a fully working product with minimal effort as fast as possible. With over 25 years' of combined experience, the authors make daunting tasks seem trivial. There is no book on the market that can take you from designer to developer faster. Using Facebook’s Parse as backend service, and Adobe’s PhoneGap (or Cordova) as a mobile development framework, building a highly customizable application is easier than you can imagine. A basic understanding of JavaScript, HTML, and CSS is not required, but it will help you pick up concepts faster. This book is geared toward a designer who wants to explore the world of application development. If you do not know anything about design, that’s OK! We will walk you through step by step on how to build your first native iOS or Android app in the fastest and easiest way possible. Using free and open source software, this book will get you up and running quickly and efficiently--start using Parse and PhoneGap today with this key title.



Beginning iOS 5 Application Development

Beginning iOS 5 Application Development Author Wei-Meng Lee
ISBN-10 9781118235843
Release 2011-12-15
Pages 656
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Beginning iOS 5 Application Development has been writing in one form or another for most of life. You can find so many inspiration from Beginning iOS 5 Application Development also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Beginning iOS 5 Application Development book for free.



Beginning Android C Game Development

Beginning Android C   Game Development Author Bruce Sutherland
ISBN-10 9781430258315
Release 2014-01-09
Pages 316
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Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.



Beginning Android Programming

Beginning Android Programming Author Chris Haseman
ISBN-10 9780133572674
Release 2013-12-11
Pages 320
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In this straightforward guide, Android programming experts Chris Haseman and Kevin Grant show you how to use the powerful set of Android tools to begin writing the next generation of Android applications. After a tour of how to install and configure the Android Studio and Eclipse, you jump right in, building your first Android project. The pair demonstrate how to use the major building blocks for creating an intuitive and good-looking interface. Next, they shows you how to retrieve data and use lists to display data. Chris and Kevin then explore how to use services—important, and often under-utilized, components of the Android platform. The two examine how to handle media and location services before showing you how to write applications for the diverse Android ecosystem and—finally—publish your application.



Android Apps for Absolute Beginners

Android Apps for Absolute Beginners Author Wallace Jackson
ISBN-10 9781484200193
Release 2014-08-28
Pages 712
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Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.